Color

Vertex coloring

mesh.vertexColor('#ff0000')                // flat color (hex string)
mesh.vertexColor(0xff0000)                 // hex number
mesh.vertexColor([1, 0, 0])               // RGB tuple, 0-1

mesh.vertexColor((pos, normal, i) => {     // per-vertex function
  return [pos[1], 0.5, 0.2]
})

Face coloring

Colors each face independently (un-indexes geometry automatically). Better for low-poly look.

mesh.faceColor((centroid, normal, faceIndex) => {
  return normal[1] > 0.5 ? '#00ff00' : '#888888'
})

Gradients

import { gradient, heightGradient, normalGradient } from 'shapecraft'

// Value → color mapping
const colorize = gradient([
  [0, '#228B22'],
  [0.5, '#8B4513'],
  [1, '#FFFFFF'],
])
colorize(0.3)          // returns [r, g, b]

// Map Y position to gradient
mesh.vertexColor(heightGradient([
  [0, [0.2, 0.5, 0.1]],
  [2, [0.6, 0.6, 0.6]],
]))

// Map normal direction to color (up vs down)
mesh.vertexColor(normalGradient(
  [0.15, 0.48, 0.08],  // up-facing color
  [0.08, 0.28, 0.04],  // down-facing color
))

Palette utilities (culori-based)

Interpolation happens in oklch for perceptually smooth results.

import { paletteGradient, axisGradient, noiseColor, pickRandom, varyColor } from 'shapecraft'

// Smooth gradient through colors
const grad = paletteGradient(['#3d6b35', '#8B4513', '#fff'])
grad(0.5)  // → [r, g, b] at midpoint

// Map palette along a mesh axis
mesh.vertexColor(axisGradient(
  ['#5C3A1E', '#8B6B4A'],
  { axis: 'y', min: 0, max: 2 },
))

// Map palette via noise
mesh.vertexColor(noiseColor(['#3a6b2a', '#5a8a4a'], noise, { scale: 2 }))

// Pick a random color from a palette
const color = pickRandom(['#4a7c3f', '#5a8a4a', '#3d6b35'], rand)

// Generate varied shades (oklch space)
const shade = varyColor('#4a7c3f', 0.1, rand)
shade()  // slightly different green each call

Basic utilities

import { lerpColor, parseColorToRgb, hexToRgb, rgbToHex } from 'shapecraft'

lerpColor('#ff0000', '#0000ff', 0.5)  // → [r, g, b]
parseColorToRgb('#ff0000')            // → [1, 0, 0]
hexToRgb('#ff0000')                   // → [1, 0, 0]
rgbToHex(1, 0, 0)                     // → '#ff0000'
shapecraft